As promised last month, Ankama has started delivering on some new content to the players of Wakfu. Much to players’ surprise, they’ve decided to take the patch 1.4 and divide it into multiple sections. Though this makes sense from a development point of view, this is almost seen as cheating from what they said. There […]
Last week, shortly after the release of the 2012 Developer Roadmap, Ankama Developer Zeorus took the time to go into a little more detail about how World Bosses Revamp will work in the upcoming content release.
Currently, World Bosses (WB) will spawn between 24-72 hours per server. This is assuming that they don’t end up getting bugged and not spawning at all. These World Bosses consist of Black Crow, Moowolf and Gobbsage. Each of these bosses have the potential to drop the (currently) best gear in the game for each element. Given their rarity this would be fine were there alternative options for gear end-game, However that’s not the case. If you don’t get WB Gear, you don’t get end-game gear and must use gear that is 10 to 20 levels below the current max level.
Last Week Ankama/Square-Enix buckled under the constant pressure from the Wakfu community and finally gave fans a glimpse of the future of Wakfu and what the companies hope to accomplish the end of the year. This 2012 Development Roadmap was needed after many players found themselves feeling like this game is all ready being neglected, and turning towards other games for their future MMO needs. This glimmer of light though brings much hope though that they might actually be listening to all the whining on the forums. Let’s take a look at the highlights!
Welcome to the latest in PVS’ series of Wakfu guides: The Dual Fire & Water Xelor Guide. In reality, this guide is actually two guides squished into one giant guide; A guide for Fire Xelor and a guide for Water Xelor. The intention of this guide is for those players looking to play two characters at the same time (multi-box) and with builds that will complement each other. This guide can be used for one element or the other, but is designed to work best with both. Our two Xelor types & roles will be Fire for DPS, and Water for Support (and some DPS). Hit the break, then we’ll get started on the specifics.
Ankama was generous to grace us with the next Chapter in the Ogrest/Zinit storyline. This storyline was the one leading and guiding us to fighting Ogrest himself. Up until now, most people didn’t even bother with this. But they decided to make Chapter One easier to access, and Chapter two is actually pretty fun.
In order to access the new Chapter Two area of Zinit, a player must have first completed Chapter One. To start Chapter One, Talk to Ullu in Astrub’s Center. To start Chapter Two, talk to Ullu In Truce Cave (the end point of Chapter One).
There are various checkpoints throughout this Chapter. Once you finish a checkpoint, you can pick up again here at a later date. Unlike Chapter one, your group enters as a group and syncs much better. Group up, and head on in. I wouldn’t recommend doing this with any less than two people (especially Checkpoint VI). Damage wise, the later checkpoints are designed for characters in their high 40s to early 50s. With the exception of Checkpoint VI, the rest of the chapter should be soloable by anything over level 70.
With another new patch (and in such a short amount of time) we get a bunch of new stuff. I think the number “1.2” must be a staple in the MMO community, big things happen on this patch. Anyway, let’s have a quick run down of stuff from this patch. Full patch notes here. Rogues […]
Welcome to the most comprehensive Osa Summons guide on the Internet. Possibly. Below you’ll find vital information to all the possible summons you can catch (that we know of). Included is a picture, level, location and attack. As well as any additional notes or comments and our opinion on how good it is for that level.
Keep in mind this is a work in progress, and there is a lot of information missing for some osa summons. As we go back and catch more to fill in the spots, this post will be updated. Any and all contributions are welcome.
LegendLast updated: May 15th, 2012
AoE = Area of Effect
CD = Cool Down
Dmg = Damage
Ra = Range *Ratings are based versus other summons in same level group.
I choose you, Tofu! No really, the entire Wakfu Osa entire class is set up to be a Pokemon master with whips. Personally I love Pokemon so I’m cool with this. You level up, catch new creatures, and use them to battle. Unlike Pokemon though, if your pet dies he’s a goner and you need to catch a new one. If this is your cup of tea, keep on reading. If you’re more into a classical summoning roll (like the Osa in Dofus) perhaps you should try a Sadida?
If you’re completely new to Wakfu and Dofus, be sure to check out the Player VS Wakfu: Introductory Guide!
Welcome back to the World of Twelve Dofus players! You might notice a few changes in your absense. For starters, the world kind of drowned and survives on islands now. Oh, and you’re completely on your own. The Gods and most NPC have forsaken you. Have fun!
But seriously, there have been a lot of changes and overall game evolution since Dofus days. Below you’ll find a list of a few of the noticeable differences, to help you from making assumptions and going down the wrong path. Fair warning: It is sloppy, but hopefully it can help you at least a little bit. There are a lot of changes to the game compared to Dofus, not just the name. This is just a short list to get you started. Read more about PVS Wakfu: A Wakfu Guide for Dofus Players …
Today we’re looking at Water Wakfu Sadida, also going to be the HP Wakfu Sadida. Our goal today is to make a Sadi that’s great at summoning, and keeping those summons alive. Unlike Sadi in Dofus, we don’t have abnormally strong direct-damage skills. Dolls (summons) will be our primary attack skills, much like Osamondas were from Dofus.