Chivalry: Medieval Warfare

ChivalryLogoHiya Players! This year during Steam’s giant Winter Sale I was fortunate enough to get Chivalry: Medieval Warfare as an Xmas gift (Thanks Del!). Though not one of my better genres, I picked this game out because it just looked awesome. Truth be told, I’m horrible at First Person Shooters (FPS) or first person anything in general. In fact, anything fast-paced where I can’t get a good FoV I’m boned. But who can resist being able to chop off somebody’s head, arm and/or leg with a broadsword? I know this is why I got it. Hit the jump for my full view on this great game. Read more about Chivalry: Medieval Warfare

PVS GW2: Player VS Player (PVP)

Battle of the FoeFireGood Morning Players. Today we’re going to take a look at player vs player (PVP) in Guild Wars 2. Arenanet did an extremely good job with PVE, but was smart enough to do even better for their player killing friends as well. GW2 has two primary types of PVP: World VS World (WvW) and Structured PVP (sPVP). Both prove to have their own challenges and play styles to appeal to most people. Let’s drill into the details for a rundown.
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PVS GW2: The Basics

Hello again Players. Today we’re going to be looking at the basics of Guild Wars 2 as you jump into the game. Chances are if you play the game for a few hours you’ll figure most of this out, but there might have been something you missed. Have a look and let’s get started.

First we have Races and Professions. We have no factions to worry about, and any race can be any profession. In Guild Wars 2, classes are called professions. This means you can go ahead and pick out the race you think looks cool and best represents you – it won’t make a significant difference in gameplay. The first question asked when creating your character determines one part of your look, the rest will be for your personal storyline – Pick what suits you best.
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PVS GW2: A Guild Wars 2 Introduction for Warcraft Players

Guild Wars 2 VS WoWGood Morning citizens of Azeroth. If you’re here, it’s likely because you are deciding if you should give Guild Wars 2 a try. Good for you, you’re asking the right questions. Let’s start with some of the broad basics that GW2 differs from WoW, then work our way down to the finer points.

Firstly, to get it out of the way, let’s discuss price. World of Warcraft: Mists of Pandaria is $40, plus the monthly subscription of $15 – making it $55 for the month you buy the expansion, or $220 over the course of a year. With Guild Wars 2 you pay for the box and you’re done, no subscription fees at all. This means for $60, you get a full game. That’s only $5 more than you’d be spending that first month on Mists. In fact, if you buy the digital download from GameFly and use the code 1GFT82012 you get 20% off; Making it cheaper. So why not?

Now that the elephant is out of the room, let’s take a look at the structure of the game and see what it does to make the player more involved. Read more about PVS GW2: A Guild Wars 2 Introduction for Warcraft Players

PVS Wakfu: 2012 Roadmap Impressions

Last Week Ankama/Square-Enix buckled under the constant pressure from the Wakfu community and finally gave fans a glimpse of the future of Wakfu and what the companies hope to accomplish the end of the year. This 2012 Development Roadmap was needed after many players found themselves feeling like this game is all ready being neglected, and turning towards other games for their future MMO needs. This glimmer of light though brings much hope though that they might actually be listening to all the whining on the forums. Let’s take a look at the highlights!

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Player VS MoP: New Zones, New PVP Oppertunies

After watching Blizzcon 2011 a few weeks back, a lot of into was left out in the air about the upcoming Mists of Pandaria expansion. Many things can be summed up in a few words. Other things, like the following, spun off into rants on their own accord and therefore deserved their own posts.

Today we’re going to start off talking about the new zones, then spin off into why they’re so important for Azeroth when the old world simply won’t do.

New Zones: This aspect is the foundation of our expansion, Yet many of it’s elements are often overlooked. Of course, we need new zones to level from 85 to 90. What makes our new zone, Pandaria, unique to other expansions is the fact that a player will be unable to fly here until level 90. This means more time will be spent running around on the ground, and more opportunities for world PVP. For those of us from early BC days (or were always poor) this should bring back a lot of old memories. Flying over the world fails to do it justice, and cheapens the experience of the game, the grind, and leveling. In my own experience, I feel more accomplished when the level is difficult to obtain. In addition dungeons will scale 1:1 in the zones they are in (no longer just a portal) so the places are going to be HUGE.

It was also brought up that there will not be a ‘central hub’ where everything will be located, unlike Shattrath or Dalaran in previous expansions. Instead, NPCs and quests will be located at a variety of smaller hubs spread out throughout the zones. This again means more travel and more chances to interact with other players. It was also said, though very little, that the hubs may be conquerable. This means that one faction controls it until the other one takes it from them. This would be a fantastic way for World PVP to start up, and to get people out of central cities.

This element may very well be the best thing I’ve heard out of Blizzcon this year. Join me after the jump on why.
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