PVS WoW: Thera-more Content Please?

I’m not going to be the first person to say it, and certainly won’t be the last, but the World of Warcraft pre-expansion content Theramore’s fall is garbage. Simple as that. I’ve seen The Burning Crusade pre-xpac content, and I’ve experienced the pre-xpac content for both Wrath and Cataclysm; All three were better. Let’s break it down a bit. Read more about PVS WoW: Thera-more Content Please?

PVS WoW: Mists of Pandaria Cinematic Trailer

Mists of Pandaria CinematicIt’s been a few months since we’ve reported on anything relating to World of Warcraft; Mainly because there isn’t enough hours in the day to play every game we’d like. However, with this new Cinematic for Mists of Pandaria I think we need to go back and see what all the commotion is about. I mean Blizzard Truly does an amazing job with the Cinematics, which keeps bringing us back to Azeroth (Even when we know that we shouldn’t). Read more about PVS WoW: Mists of Pandaria Cinematic Trailer

PVS WoW: Cataclysm Expansion Post-Mortem

With Blizzard having completed their World of Warcraft: Cataclysm expansion pack, and well on the way to releasing their next expansion Mists of Pandaria; It’s a good time to review the completed expansion’s good points and points that could use improvement. Let’s get started.

1) Looking for Raid: This was a really good idea. With Blizzard’s market the way it is and their lack of attraction for new hardcore gamers, they really need to reach out to those casual gamers. I think the Looking for Raid (LFR) feature was a good idea. Most casual players that I know personally have never been into a raid prior to Cataclysm. Those who had been, usually sucked and didn’t get far. This was a great way for those newer players to get some experience in a raid environment without all the stress that comes with hardcore raiding. To be frank, the difficulty of LFR was ridiculously easy and most mechanics could simply be ignored. I think the idea of LFR was simply to get people in, then once the foot is in the door hope they want to go on to normal/heroic raiding after. My only beef is with the gear: It shouldn’t have been as good as it was. For what little work people did for it, it should have been on par (or lower) than 5 man heroics.
Read more about PVS WoW: Cataclysm Expansion Post-Mortem

Player VS MoP: New Zones, New PVP Oppertunies

After watching Blizzcon 2011 a few weeks back, a lot of into was left out in the air about the upcoming Mists of Pandaria expansion. Many things can be summed up in a few words. Other things, like the following, spun off into rants on their own accord and therefore deserved their own posts.

Today we’re going to start off talking about the new zones, then spin off into why they’re so important for Azeroth when the old world simply won’t do.

New Zones: This aspect is the foundation of our expansion, Yet many of it’s elements are often overlooked. Of course, we need new zones to level from 85 to 90. What makes our new zone, Pandaria, unique to other expansions is the fact that a player will be unable to fly here until level 90. This means more time will be spent running around on the ground, and more opportunities for world PVP. For those of us from early BC days (or were always poor) this should bring back a lot of old memories. Flying over the world fails to do it justice, and cheapens the experience of the game, the grind, and leveling. In my own experience, I feel more accomplished when the level is difficult to obtain. In addition dungeons will scale 1:1 in the zones they are in (no longer just a portal) so the places are going to be HUGE.

It was also brought up that there will not be a ‘central hub’ where everything will be located, unlike Shattrath or Dalaran in previous expansions. Instead, NPCs and quests will be located at a variety of smaller hubs spread out throughout the zones. This again means more travel and more chances to interact with other players. It was also said, though very little, that the hubs may be conquerable. This means that one faction controls it until the other one takes it from them. This would be a fantastic way for World PVP to start up, and to get people out of central cities.

This element may very well be the best thing I’ve heard out of Blizzcon this year. Join me after the jump on why.
Read more about Player VS MoP: New Zones, New PVP Oppertunies

Player VS MoP: Blizzcon First Impressions

Now before anybody says anything, I know this is a little late. I’ve been meaning to do this now for some time, but haven’t really gotten around to getting my thoughts out yet. So without further ado, here’s how I see Mist of Pandaria’s announcements thus far.

New Race, Pandaren: This honestly doesn’t excite me that much. I do like that you will be able to choose your faction at level 10, but not that your bound to that side for the remainder of the game. In a previous MMO I spent time on, Dofus, you were able to become neutral again and choose the other faction for a cost. I think an idea such as that would add an additional element to the game. Being able to choose and be stuck at level 10 seems like a waste of an effort. If they had gone that little bit further, they’d really shine.

New Class, Monk: Again, I’m not terribly excited about this. From what I can tell, it will be a leather-wearing pally with a healing spec similar to an AA Disc Priest. Sorry, but not going to be the first person to jump on this boat either. I am glad to see another healing class, and hopefully people will at least try it out healing instead of rolling another DPS.

On a related note, it was mentioned that Pandaren/Monks will likely make use of fist weapons. This part I am extremely pleased about. Fist weapons haven’t been getting the credit they deserve for a long, long time.

Read more about Player VS MoP: Blizzcon First Impressions