Hello again Players. Today we’re going to be looking at the basics of Guild Wars 2 as you jump into the game. Chances are if you play the game for a few hours you’ll figure most of this out, but there might have been something you missed. Have a look and let’s get started.
First we have Races and Professions. We have no factions to worry about, and any race can be any profession. In Guild Wars 2, classes are called professions. This means you can go ahead and pick out the race you think looks cool and best represents you – it won’t make a significant difference in gameplay. The first question asked when creating your character determines one part of your look, the rest will be for your personal storyline – Pick what suits you best. Read more about PVS GW2: The Basics …
Welcome to our Air Xelor Guide, updated for Patch 1.5. In this guide, we’re going to focus on a build based around Air spells, and doing as much damage as possible. If you were previously a Fire Xelors, this will likely be the best build for you compared to the ‘temp burn build’ that you may have had previously. We won’t always be using a lot of spells each turn, but when we do they will be impact full. We’ll also use a few Water spells here and there.
Welcome to the revised version of PVS’ Xelor guide, updated for Patch 1.5. In this guide, we’re going to focus on a build revolving around Water spells. Though this won’t be the hard-hitting build that previous Fire Xelors might be used to, this build will still ‘hold its own’ in addition to limiting the opponents with AP loss spells. Without further adieu, let’s get started.
Welcome to the latest in PVS’ series of Wakfu guides: The Dual Fire & Water Xelor Guide. In reality, this guide is actually two guides squished into one giant guide; A guide for Fire Xelor and a guide for Water Xelor. The intention of this guide is for those players looking to play two characters at the same time (multi-box) and with builds that will complement each other. This guide can be used for one element or the other, but is designed to work best with both. Our two Xelor types & roles will be Fire for DPS, and Water for Support (and some DPS). Hit the break, then we’ll get started on the specifics.
Ankama was generous to grace us with the next Chapter in the Ogrest/Zinit storyline. This storyline was the one leading and guiding us to fighting Ogrest himself. Up until now, most people didn’t even bother with this. But they decided to make Chapter One easier to access, and Chapter two is actually pretty fun.
In order to access the new Chapter Two area of Zinit, a player must have first completed Chapter One. To start Chapter One, Talk to Ullu in Astrub’s Center. To start Chapter Two, talk to Ullu In Truce Cave (the end point of Chapter One).
There are various checkpoints throughout this Chapter. Once you finish a checkpoint, you can pick up again here at a later date. Unlike Chapter one, your group enters as a group and syncs much better. Group up, and head on in. I wouldn’t recommend doing this with any less than two people (especially Checkpoint VI). Damage wise, the later checkpoints are designed for characters in their high 40s to early 50s. With the exception of Checkpoint VI, the rest of the chapter should be soloable by anything over level 70.
Welcome to the most comprehensive Osa Summons guide on the Internet. Possibly. Below you’ll find vital information to all the possible summons you can catch (that we know of). Included is a picture, level, location and attack. As well as any additional notes or comments and our opinion on how good it is for that level.
Keep in mind this is a work in progress, and there is a lot of information missing for some osa summons. As we go back and catch more to fill in the spots, this post will be updated. Any and all contributions are welcome.
LegendLast updated: May 15th, 2012
AoE = Area of Effect
CD = Cool Down
Dmg = Damage
Ra = Range *Ratings are based versus other summons in same level group.
I choose you, Tofu! No really, the entire Wakfu Osa entire class is set up to be a Pokemon master with whips. Personally I love Pokemon so I’m cool with this. You level up, catch new creatures, and use them to battle. Unlike Pokemon though, if your pet dies he’s a goner and you need to catch a new one. If this is your cup of tea, keep on reading. If you’re more into a classical summoning roll (like the Osa in Dofus) perhaps you should try a Sadida?
If you’re completely new to Wakfu and Dofus, be sure to check out the Player VS Wakfu: Introductory Guide!
Welcome back to the World of Twelve Dofus players! You might notice a few changes in your absense. For starters, the world kind of drowned and survives on islands now. Oh, and you’re completely on your own. The Gods and most NPC have forsaken you. Have fun!
But seriously, there have been a lot of changes and overall game evolution since Dofus days. Below you’ll find a list of a few of the noticeable differences, to help you from making assumptions and going down the wrong path. Fair warning: It is sloppy, but hopefully it can help you at least a little bit. There are a lot of changes to the game compared to Dofus, not just the name. This is just a short list to get you started. Read more about PVS Wakfu: A Wakfu Guide for Dofus Players …
Today we’re looking at Water Wakfu Sadida, also going to be the HP Wakfu Sadida. Our goal today is to make a Sadi that’s great at summoning, and keeping those summons alive. Unlike Sadi in Dofus, we don’t have abnormally strong direct-damage skills. Dolls (summons) will be our primary attack skills, much like Osamondas were from Dofus.