Welcome to the first of seven installments in our Resto Druid VS Firelands series. We’re going to start off with Shannox since he’s often the first boss that gets taken down, as well as the easiest of the Fireland raid bosses. In 10 man there will need two tanks, two or three healers, and the […]
Resto Druids are amazingly fun to play end-game. They have many aspects that separate them from other healing classes and give them a play style all their own. You’ll either love it, or hate it; There is no in between.
Today I’m going to give you a quick run down of the basics for resto druids as of Cataclysm patch 4.2+. You’ll notice I’m skipping a lot of the little stuff, and focusing more on the parts that end up being more complicated. If you have any questions feel free to ask them in the comments.
Why play Resto?
The biggest difference between druids and most other healing classes is that a good chunk of the druid healing spells are Heal-over-Time (HoT). What this means is that the person doesn’t get healed as soon as the spell is done casting, it will deliver the healing over a period of time instead. The bad news about this is that we’re not designed to be the saving throw at the last minute. However, the good news is that we can plan ahead to put the HoT up and not need to worry about it. Set it and Forget it as the saying goes.
This makes it play like a chess game where you always need to be thinking 2 moves ahead. We can mastermind the fight from start to finish, and the tanks will never know.
Still Interested in playing a Resto Druid? Keep reading after the jump.