Welcome to our Air Xelor Guide, updated for Patch 1.5. In this guide, we’re going to focus on a build based around Air spells, and doing as much damage as possible. If you were previously a Fire Xelors, this will likely be the best build for you compared to the ‘temp burn build’ that you may have had previously. We won’t always be using a lot of spells each turn, but when we do they will be impact full. We’ll also use a few Water spells here and there.
Welcome to the revised version of PVS’ Xelor guide, updated for Patch 1.5. In this guide, we’re going to focus on a build revolving around Water spells. Though this won’t be the hard-hitting build that previous Fire Xelors might be used to, this build will still ‘hold its own’ in addition to limiting the opponents with AP loss spells. Without further adieu, let’s get started.
Good morning, Good morning. Last week Ankama finished up their pre-patch note releases with a few changes to our simplistic Xelors. Some elements got a buff, others got nerfed. Today we’re going to check out what was in the patch notes, and do a bit of light theorycrafting on what role Xelors will play going forward.
Grab your tinfoil hat, then hit the jump to get started.
The last two days have been pretty exciting for players of Wakfu. Ankama & Square-Enix (SE) went out of their way counting their money, and decided to announce that every class in the World of Twelve is going to be changed (re-balanced) in some way with the next patch, 1.5. But now that they’re on their way every Tom, Dick and Harry has something negative to say about it. Regardless of these nay-sayers, this is a needed change. Keep reading to find out why. Read more about PVS Wakfu: Why Your Class is Getting Nerfed in 1.5 …
Hello Wakfuians (Wakfuites? I don’t know!). This week is a special week for players of Wakfu, as we’re getting a ton of news coming out of Ankama that we weren’t expecting. On Monday we were given a slew of new changes that are coming for Ecaflip, Enutrof and Osamondas. In addition, we were told that ALL classes will have changes of some sort done in the next patch (1.5). That’s good news, it means game play will be shaken up a bit. And the better news? Everybody is getting a complete stat reset. Hurray! That said, we’re going to have a look at the Osa changes today. Let’s get on it. Read more about PVS Wakfu: Re-Balancing Osamondas in 1.5 …
Morning people! It’s a few weeks after the release of the Trool Fair in Wakfu, and we’ve all had a bit of time to play around with the games. In general, we find that most of the games are just games of chance. There really isn’t much else to it but guessing the correct option. Of course, this can be said for most carnivals as well.
Enough of the talking, let’s have a look at some of the games.
Last week, shortly after the release of the 2012 Developer Roadmap, Ankama Developer Zeorus took the time to go into a little more detail about how World Bosses Revamp will work in the upcoming content release.
Currently, World Bosses (WB) will spawn between 24-72 hours per server. This is assuming that they don’t end up getting bugged and not spawning at all. These World Bosses consist of Black Crow, Moowolf and Gobbsage. Each of these bosses have the potential to drop the (currently) best gear in the game for each element. Given their rarity this would be fine were there alternative options for gear end-game, However that’s not the case. If you don’t get WB Gear, you don’t get end-game gear and must use gear that is 10 to 20 levels below the current max level.
Last Week Ankama/Square-Enix buckled under the constant pressure from the Wakfu community and finally gave fans a glimpse of the future of Wakfu and what the companies hope to accomplish the end of the year. This 2012 Development Roadmap was needed after many players found themselves feeling like this game is all ready being neglected, and turning towards other games for their future MMO needs. This glimmer of light though brings much hope though that they might actually be listening to all the whining on the forums. Let’s take a look at the highlights!
Welcome to the most comprehensive Osa Summons guide on the Internet. Possibly. Below you’ll find vital information to all the possible summons you can catch (that we know of). Included is a picture, level, location and attack. As well as any additional notes or comments and our opinion on how good it is for that level.
Keep in mind this is a work in progress, and there is a lot of information missing for some osa summons. As we go back and catch more to fill in the spots, this post will be updated. Any and all contributions are welcome.
LegendLast updated: May 15th, 2012
AoE = Area of Effect
CD = Cool Down
Dmg = Damage
Ra = Range *Ratings are based versus other summons in same level group.