Hiya Players! With the Lost Shore weekend’s events over it’s time to settle down and experience the other new content that Guild Wars 2’s The Lost Shores event brought us. The first thing on my list to give some attention to was Fractals of the Mists. Now I’ll admit, I haven’t spent as much time in the regular Guild Wars 2 dungeons as I’d like but I figure there was no better place to start than at the end, right?
- The entrance to Fractals of the Mists (FotM or Frac) is in Lion’s Arch, just NE of the Claw Island Portage Waypoint.
- Players under level 80 will be scaled up to level 80, just as they are in World VS World.
- When you enter the dungeon you’ll be in the waiting room where there are a few NPC to repair and buy stuff.
- Once your team is ready, step into the middle to start entering into Fractals and will be given one randomly.
- There are a total of nine (9) possible Fractals you can get.
- Each Fractal is different and each are unrelated to each other; Your team can get any fractal in any order.
- Each standard fractal can take anywhere from 20 minutes to 1 hour with a decent group.
- To complete the Fractals of the Mist dungeon, you must complete 3 Fractals in a row.
- On all even number level difficulties (2, 4, 6, etc) you will need to do an additional fractal. These are short, mostly just an extra boss fight.
- Once you complete a Fractals of the Mists dungeon, you’ll be returned to the waiting area.
- You’ll be able to run it again on a harder difficulty after each successful complete.
- As you progress the enemies get harder and get the second life bar, like Karka do.
- At higher levels wearing Ascended gear will help counter the higher enemies.
Right, that was more basic facts than I was expecting.
As far as the fun factors going I’m really enjoying most of the fractals. Unlike the standard tank and spank dungeons it seems that at lot of them have (easy) jumping puzzles in them to spice it up, as well as other not-fighting mechanics thrown in. The additional mechanics though can also prove to be a bad thing in Fractals of the Mists. For those of us that often run PUGs, getting a good group to be able to do the mechanics is proving to be difficult. For example, the swamp Fractal has your 5 man team running 3 hives of wisps back to the center point at the same time with a 30 second time limit. This is pretty hard considering that there is no voice chat, and there are tons of things to stop you from making it. I think that mechanics like this should also start easier, then scale to get harder as time goes (IE more time at lower levels, less time at higher).
The only real issue that I’m running into is keeping players until the end. At the time of writing this, if a player leaves the group you can’t invite anybody else in to take their place. If the player disconnects for any reason they’re also removed. This absolutely sucks when you’re on the last fractal and need to 4-man it. I’d like to see the Guild Wars 2 team prioritize fixing this in the very near future before everybody just gives up on running FotM.
All that said though, I’m enjoying the fractals and they add something to do that is difficult and for the most part easy to get a group together. Oh, and it’s a really easy way to make gold quickly. Bling bling!
What do you guys think of Fractals of the Mists? Let me know in the comments below. Catch ya in-game!