We have a post! It’s been a long time since I’ve posted here players. I’d like to make some more posts here, time and content allowing, but work and actually playing always gets in the way. How Rude! We have a pretty active group over on Google + though, for all your playing needs. So […]
Hiya Players! So I’ve finally gotten to play a weekend of beta on WildStar, and I was absolutely not disappointed. Before I get into what I thought of it, let me first throw out some facts about it since it’s not very well-known. What is WildStar? WildStar is a new MMO coming out on June […]
Hey Players, Remember Wakfu? Yeah the game I went on about so long ago. That same game that is truly addicting and don’t really know why? Well there was also a TV show that takes place in that world. A pretty good one too at that. The Bad News: It was only in French. The […]
Hiya Players! Today I’m going to give a quick run down on the idea of ‘flipping’ items on the Black Lion Trading Post (BLTP) in Guild Wars 2. Flipping is the action of buying an item for one price, and reselling it for a higher price to make a profit. This can actually be a fairly profitable venture for those willing to put a little bit of time into it. On the flip side, you can also make money by just letting it sit. It’s all about how you active you feel like being. Let’s get going. Read more about Flipping items on the Black Lion Trading Post …
Hiya Players! Today I want to write up a brief introduction to the Black Lion Trading Post (BLTP) in Guild Wars 2. It has a few extra layers to it compared to many games’ markets and I’ve heard from a few people that it’s intimidating and they don’t understand it. I understand that. Having a look around the web I’m not seeing a lot of people laying out just the basics of how it works, but instead merging the basics with money making schemes making it overly complicated Today, we’re going to cover those basics so the BLTP becomes your best friend. Read more about Black Lion Trading Post Basics …
Hiya Players! Today’s post comes on the heels of Funcom announcing that The Secret World is doing away with the required subscription fee. For those of us in the gaming world this is often looked at as a good thing, until the realization that most companies and games (*cough*SWTOR*cough*) end up screwing this up in […]
Today’s guest post is brought to you by Daniel @ MMO Attack
Massively multi-player online role-playing games have increased in popularity due the advancement in content and systems we have available in the genre. The addition of unique features constantly entice more players to play role-playing games. However, massively multi-player online role playing games must include certain elements to keep players hooked.
First ingredient: Skill-set An MMORPG must have a unique and flashy skill-set for players to use. Skills are actions that players can perform to deal extra damage to monsters or to assist a party member. Skills are arguably a major feature that players look for in a role-playing game. If skills are not impressive graphically and do not have unique effects, it may deter a player from continuing the role-playing game.
Second ingredient: Amazing worlds MMORPGs must have creative and unique worlds for players to explore. While most players will prefer to experience how the game works, many players find themselves playing role-playing games for the expansive worlds they offer. Players will usually deter from an MMORPG that has bland and tasteless environments. To attract more players, an MMORPG should have unique terrain features and a variety of areas to explore. Repetitive environments cause players to become bored with the game.
Hiya Players! Last week during the crazy Black Friday deals I found myself picking up only one thing on a whim: World of Warcraft: Mists of Pandaria. I hadn’t planned on ever returning to Warcraft, but the memories of raiding and the $20 price tag on the expansion made me stop thinking about all the stuff I didn’t like for a bit in lieu of hope. Unfortunately, we didn’t get the best results.
When first logging in I was actually greeted by the friendliness of guildies from my old raiding group, which was a much welcome sign. Unfortunately the next thing that came out of his mouth was that they were in desperate need of a good healer (IE me) since they’re not making much progress in raids. This made me feel wanted, if not guilted, into at least trying to level. Read more about Mists of Pandaria, Returning from Tyria …
Hiya Players! With the Lost Shore weekend’s events over it’s time to settle down and experience the other new content that Guild Wars 2’s The Lost Shores event brought us. The first thing on my list to give some attention to was Fractals of the Mists. Now I’ll admit, I haven’t spent as much time in the regular Guild Wars 2 dungeons as I’d like but I figure there was no better place to start than at the end, right?
To start with a basic run down of how Fractals of The Mists varies from standard dungeons you need to know the following:
The entrance to Fractals of the Mists (FotM or Frac) is in Lion’s Arch, just NE of the Claw Island Portage Waypoint.
Players under level 80 will be scaled up to level 80, just as they are in World VS World.
When you enter the dungeon you’ll be in the waiting room where there are a few NPC to repair and buy stuff.
Once your team is ready, step into the middle to start entering into Fractals and will be given one randomly.
Hiya Players! With Guild Wars 2’s The Lost Shores coming to a close, now is the perfect time to evaluate the effectiveness of the weekend as a whole. This was a big weekend for Arenanet, coming out of the highly successful Halloween event last month, so lets see how well they did in this weekend event without a holiday to fall back on.
Let’s start with the phase breakdown. Similar to the Halloween events, Arenanet broke down the entire event into separate parts to bring players back into the game on different days and play out the events. I think this was a great idea, but I don’t like the way they did it. The Halloween events told us a time and a place for each phase, but no idea what was going to happen until the day-of. I think this was really well done, since it gave the player more incentive to see what the surprise was going to be. With The Lost Shores, we were told everything that was going to happen which left little to the imagination. I do think they did wise by making the first two events last a few times during the day, and the final event only happening once; But telling us before hand what each of those events were going to have us do was a mistake. Read more about The Lost Shores aka The Lag Shores Review …